@startuml
sprite $cloud_download [48x48/16] {
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!define MATERIAL_CLOUD_DOWNLOAD(_alias) ENTITY(rectangle,black,cloud_download,_alias,MATERIAL CLOUD_DOWNLOAD)
!define MATERIAL_CLOUD_DOWNLOAD(_alias, _label) ENTITY(rectangle,black,cloud_download,_label, _alias,MATERIAL CLOUD_DOWNLOAD)
!define MATERIAL_CLOUD_DOWNLOAD(_alias, _label, _shape) ENTITY(_shape,black,cloud_download,_label, _alias,MATERIAL CLOUD_DOWNLOAD)
!define MATERIAL_CLOUD_DOWNLOAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_download,_label, _alias,MATERIAL CLOUD_DOWNLOAD)
skinparam folderBackgroundColor<<MATERIAL CLOUD_DOWNLOAD>> White
@enduml